The 10 Commandments ADVOCACY
matter what type of defense agreed, always respect the 10 commandments:
!. ALWAYS LOOK AT THE DISCO
• In a game there is usually a considerable amount of records "loose" with which almost always makes the team /
player who is more attentive
• If we look at the album sold with advance passes to space
II. ALWAYS LOOKING TO THE CONTRARY
• If we look at will be impossible to follow in their courts
III. ALWAYS BE AWARE, WHAT IS THE SIDE IS OPEN AND THE CLOSED
• The closed side is the responsibility of the mark and must rely on the
• Pass it easier for the shooter is the pass to the open side and is the responsibility of defense receptor player
IV. Intelligent Positioner on the attacker
• Stand so that the attacker is out to the disadvantage of easy shots
• Seeking a position in which you can see both the disk as the attacker
V. NOT TOO EARLY APPETIZERS
• The attacker will try to compensate their initial positional disadvantage by fakes to get his defense
decided by one side and then receive the disc in the other
• The more "holds" the defense without deciding, the more it will raise the attacker
VI. DAR PRESSURE MARK
• The mark function is not simply to the stall-count, but to try a hand-block
• To achieve a turn-over often enough to annoy the shooter through aggressive mark
VII. Never leave a MARK MISSION
• The mark is responsible for the closed side, for very good fakes made by the shooter, NEVER leave open the side supposedly closed
VIII. SWITCH
• A switch only advisable if left in an advantageous position to switch two players on their attackers
• A switch is prohibitive when it creates a mismatch on defense
IX. Poach
• The poach is totally situative and by no means a defensive principle as it leaves an unmarked player
• A must poach as a surprise to the shooter, once detected poach, that is meaningless
X. COMMUNICATION IN THE FIELD
• Always communicate with other fellow in defense at all times (yelling the "UPS", switch's, open sides,
etc.)
0 comments:
Post a Comment